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Документ The Role of Digital Gamification in the Professional Training of Future Specialists in Library, Information, and Archival Studies at Technical Universities(СумДПУ імені А. С.Макаренка, 2025) Shlenova Maryna Hennadiivna; Шленьова Марина ГеннадіївнаThis article explores the role of digital gamification as an innovative pedagogical technology in the professional training of future specialists in library, information, and archival studies at technical universities. The study responds to the increasing need for modern didactic approaches that align with the digital transformation of education and the evolving demands of the information society. The authors conduct a comprehensive review of national and international research, identifying the integrative potential of gamification to develop professional, cognitive, and digital competencies. The methodological framework combines theoretical analysis, synthesis of empirical findings, and practical evaluation of digital platforms and simulations. The article highlights how gamification supports motivation, emotional involvement, and critical thinking through immersive, scenario-based learning that reflects real professional contexts. It also addresses concerns about superficial implementation, emphasising the need for conceptually coherent and context-sensitive integration. Key findings show that digital gamification facilitates deep learning and professional identity formation when embedded within structured, competence-oriented curricula. Its effectiveness is influenced by variables such as learning format (online/blended), student characteristics, and educational funding model. Gamification emerges not merely as a motivational tool but as a multidimensional pedagogical strategy that enhances didactic interaction, promotes reflective learning, and supports adaptive thinking. The authors conclude that digital gamification should be seen as a core component of an evolving educational paradigm. Further research is recommended to refine adaptive models of gamification and to develop scalable digital ecosystems tailored to the specific needs of the library and information sciences sector.